Name: Kim Nehzaty
DOB: October 8, 1994
Current location: Sweden, Stockholm
Languages: Swedish (native), English (expert), Persian
Education: Digital Design at IT-Gymnasiet in Stockholm, Sweden.
Source 2 Engine, Valve Hammer Editor (1 year)
Source 1/2 Engine, Particle Editor (3 years)
Source 1 Film Maker (1 year)
Source 1 Engine, Valve Hammer Editor (8 years)
CryEngine Sandbox (3 year)
Adobe Photoshop (9 years)
Adobe Premiere (8 years)
Adobe Flash (3 years)
Basic Web Language (HTML, CSS, 4 years)
Maxon Cinema 4D (4 years)
Currently working on: Personal projects
Status: Available for freelance or contract work
May 2, 2014 - Full-time job at Elgiganten in Sweden.
July 15, 2013 - Full-time job as Photographer, photo-artist/editor at photo studio.
January 2, 2013 - Full-time job as IT-consultant, web designer, troubleshooter and assistant at photo/film studio.
September 10, 2012 - Started major Left 4 Dead 2 project, involving level design and modelling.
August 18, 2012 - Third year studying Digital Design at It-Gymnasiet.
Febuary 13, 2012 - Part-time job as IT-consultant and web designer at photo/film studio.
August 18, 2011 - Second year studying Digital Design at It-Gymnasiet
August 18, 2010 - Started studying Digital Design at It-Gymnasiet.
My great passion is creating interactive art. Since the age of 10 I have been working with different types of media. That is really how I started developing a interest in art and games.
It's been my biggest hobby over the years.
While I've always been interested in all types of media, level design and virtual art is what I enjoyed the most. I started off by creating really imaginative and enjoyable maps for Counter-Strike: Source, and then went onto Team Fortress 2. I created single maps for about 3 years, then I moved onto bigger personal projects.
One worth mentioning was a mod for the game Portal which I was really excited about. I made two episodes for this mod all by myself. It was quite challenging since I did the work of a whole development team, including marketing the modification.
So, while level design is what I enjoy the most in game development, I also enjoy all aspects of making a game.
Whilst game development is the biggest passion of mine, photography and 2D art follows very close behind. My parents work as professional photographers, so I grew up with that. Around age 12-15 I did my own illustrations and images. I also designed different blogs and websites with simple style codes and images I created. When got older I started taking photos myself and started to learn how the camera really works. So my knowledge of cameras and photgraphy is increasing all the time.
I started reading digital design when I turned 16. I felt that is the area which I want to grow stronger in, and I am.